E-sports in India has been in the highlight for a while now. We’ve seen massive prize cash, the inflow of a number of manufacturers, and a few attention-grabbing acquisitions in the house. With each e-sports agency clamouring to be the primary in their respective niches akin to Ucypher claiming to be the primary in broadcasting e-sports in India (which is way from the case) and Cobx claiming to be India’s first worldwide e-sports match (which it is not), we dispel the myths surrounding e-sports in India on this episode of Talk About Games – Gadgets 360’s weekly gaming present.
Aside from speaking about Indian e-sports’ apparent pretend information drawback, host and Games Editor Rishi Alwani is joined by Aditya Shah, a veteran professional gamer and Product Head of the ESL India Premiership to debate the origins of e-sports. From the times of the World Cyber Games together with Reliance and Microsoft’s makes an attempt at making Halo on PC standard in India, to the rise of MOBAs like Dota 2, we clarify what e-sports in India was.
In addition to this we speak in regards to the chance of e-sports going cell with the appearance of Clash Royale and Vainglory, in addition to the precise recognition of e-sports in India. With the likes of PUBG and FIFA, can e-sports in India transcend the established confines of Counter-Strike: Global Offensive and Dota 2?And can taking part in video games professionally be a sustainable profession?
All this and extra in Talk About Games – Gadgets 360’s weekly gaming present. Join us each week, Friday night time at 9pm IST for a model new episode of Talk About Games.
Adapted From: Gadgets360