Shin Megami Tensei: Strange Journey Redux Review

Shin Megami Tensei: Strange Journey Redux Review

Shin Megami Tensei: Strange Journey Redux for the Nintendo 3DS is an enhanced port of Shin Megami Tensei: Strange Journey for the Nintendo DS that launched in North America in 2010. The Shin Megami Tensei collection is understood for its mature themes and darkish storylines and Strange Journey is not any completely different. While the unique launch had a steep studying curve and punishing problem even on the lowest setting, does Shin Megami Tensei: Strange Journey Redux do sufficient to warrant a playthrough in an period of remakes and remasters galore? Let’s discover out.

Firing up the sport, you’re handled to a slick animated opening that provides you an thought of what to anticipate. In Shin Megami Tensei: Strange Journey Redux you’re a soldier who is part of an Arctic expedition to analyze an anomaly generally known as Schwarzwelt, a mysterious, ever-expanding, demon-filled space that threatens to swallow the world. You’ll trawl by means of dungeons, battle demonic powers, and even have conversations with them that provide you with bonuses or enable them to affix your social gathering akin to the Persona video games, a spin-off within the Shin Megami Tensei collection.

The core gameplay loop has you traversing by means of this icy world in first-person, very similar to the Etrian Odyssey video games for the Nintendo DS and 3DS. In these ranges, you’ll sq. off towards numerous enemy sorts, discover new objects, and purchase demons to help you in battle. First-person exploration feels clunky and shifting from one space to a different isn’t as fluid because it might be; at occasions you are feeling you’re manoeuvring a tank as an alternative of an elite soldier.

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Combat is turn-based, permitting you and your allies to gang up on foes the second their weak point is understood. So for those who solid a hearth assault on an ice-based demon and others in your social gathering can solid hearth as properly, they’ll comply with up with an assault as properly, permitting you to do extra harm in a single flip. It provides a welcome sense of depth to the proceedings, having you surprise about what your social gathering make up needs to be in particular environments.

These are bookended by quiet moments at your base letting you refill on objects and converse together with your crew members for added exposition. Throw in a well-paced plot that entails angels, demons, sci-fi, and the supernatural all in equal doses and you’ve got a heady mixture that retains you taking part in until the wee hours of the morning. Without spoiling a lot, the plot seems like a mature, darker model of the Persona video games. No shock since its from the identical firm, Atlus.

This time round, it’s not only a contemporary introduction scene that’s new. Several high quality of life modifications make Shin Megami Tensei: Strange Journey Redux a welcome step up from its predecessor. Now you will have 20 regular save slots that you need to use wherever at your base along with a single save slot you need to use to avoid wasting wherever in a dungeon. That’s a welcome change from the DS model that had simply two slots in whole for use both at your base or at save factors in a dungeon. Also, now you can maintain 18 demons as an alternative of 12, providing you with extra choices in battle.

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Plus you may equip perks (or Sub-Apps as the sport calls them) and talents wherever, as in comparison with the earlier sport that pressured you to make use of a save level. These embody with the ability to proceed the sport after your character has been knocked out or the flexibility to permit your whole group to assault earlier than the enemy does. The consumer interface has been tweaked and character portraits exhibit a bit extra liveliness with facial expressions throughout dialogue. Specific key moments are highlighted with cutscenes too.

These small however welcome modifications apart, there’s new content material as properly. These embody a brand new location known as the Womb of Grief and a brand new character known as Alex. As you progress by means of Strange Journey Redux’s story, you’ll encounter her and get entry to the Womb of Grief which works just like Momentos in Persona 5 in that you simply’ll have the ability to discover elements of it as the primary story progresses. Except right here, this space isn’t procedurally generated. Each ingredient is hand made and going by means of it lets you set off completely different endings distinctive to this model of the sport.

All of this makes Strange Journey Redux really feel like a distinct expertise in comparison with its DS debut. It’s not a dramatic remake by any means, however one which fixes most of our complaints about its predecessor whereas including simply sufficient new content material to justify checking it out once more. And for many half it succeeds.


  • Save wherever
  • Great fight
  • Dark storyline


  • First-person exploration is clunky

Rating (out of 10): eight

Gadgets 360 performed a evaluate copy of Shin Megami Tensei: Strange Journey Redux on the Nintendo 3DS. The sport is accessible on the Nintendo 3DS from May 15 within the US and May 18 in Europe. It prices $40 (round Rs. 2,715).

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Adapted From: Gadgets360

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