Revealed at E3 2015 the Final Fantasy VII Remake wowed audiences with its slick trailers. It had us cautiously optimistic of what to anticipate from Square Enix. Reason being, it had but to ship on Final Fantasy XV, a recreation that was introduced in 2006 and at last launched in 2016 — after spending virtually a decade in growth hell and it confirmed with the sport receiving constant updates and upgrades to flesh out a narrative that many deemed as incomplete. It now seems that the Final Fantasy VII Remake might undergo from an analogous destiny. The recreation was earlier in growth at CyberConnect2 — a Japanese studio answerable for a handful of titles primarily based on the Naruto anime sequence. It was moved again to Square Enix as an inside mission in 2017. The cause for this it appears, is that CyberConnect2’s work was allegedly “unusable”.
According to Dan Tsukasa, a recreation developer and 3D artist working in Japan, don’t count on Final Fantasy VII Remake anytime quickly.
“They [CyberConnect2] don’t have four years of work, they have two. The announcement that Square was taking the game away from CyberConnect2, they didn’t take it away and continue it, they started it again because CyberConnect2’s work was just so useless and not far enough along, but still far enough along that remaking it was faster than refactoring it… (it wasn’t in a good state at all),” he mentioned in a publish on a Reddit thread discussing Final Fantasy VII’s artwork route.
“I’ll explain it this way. When has a company taking work away from another company ever been a positive sign of things? I know CyberConnect2’s work was unusable, I’ve worked with them before, I know their level. And i know they outsourced to hell and back in order to get things to the point we saw them publicly, and it still wasn’t enough to save them,” he continued in one other publish.
When pressed for his sources and if he knew anybody engaged on Final Fantasy VII Remake, he had this to say:
“Yup, its the sport business in Tokyo, squares so giant its uncommon to fulfill somebody who would not know anybody there.
I am uncertain easy methods to show it although, I am unable to get into any points by saying what I’ve heard, or whats frequent information in the business right here (the frequent information being that the mission was taken from CC2 as a result of it was so delayed), but when I had been to call anybody working there, they’d get into bother for sharing data, the identical approach I might get into bother if I shared details about the place I work.
So with that mentioned, I can solely show I work in the sport business in Japan, cannot show who I do and do not know.”
Tsukasa has deleted his Reddit and Twitter accounts since these posts. However they’ve been archived on in style gaming discussion board ResetEra together with people who counsel that Final Fantasy VII Remake’s Director, Tetsuya Nomura isn’t even engaged on the sport, focussing solely on Kingdom Hearts three. It was introduced 5 years in the past by Square Enix and is slated for a 2018 launch.
As per Tsukasa, Nomura “is barely ever there, he’s director largely in name alone. He spends the vast majority if his time in Osaka on Kingdom Hearts 3, as that’s where he lives, during the week at least.”
All of this factors to a recreation that’s fairly probably in growth hell. Tragic contemplating that for a lot of, the unique Final Fantasy VII was the primary role-playing recreation for a lot of. Perhaps Square Enix would shed extra mild on this at E3 2018? Till then, we’d mood expectations of what to anticipate from the corporate.
If you are a fan of video video games, take a look at Transition, Gadgets 360’s gaming podcast. You can hearken to it by way of Apple Podcasts or RSS, or simply hearken to this week’s episode by hitting the play button under.
Adapted From: Gadgets360